![]() Mechs can't be healed normally, but rather than gaining stats via leveling, their stats are entirely determined by their equipment, so it's easy for them to quickly become powerful. They gradually gain stats with each battle and spark new skills by using weapons in combat. Humans are the most well-rounded race and easy to understand. It is also risky to have a downed character, as many foes will attack them or use area-of-effect attacks on them and your party members.Ĭharacters in Saga Frontier are divided into one of four races: human, mech, monster and mystic. LP is only refreshed with rare items or stays at inns, so you can't randomly use it, but at the same time, it lets you take more risks than you might otherwise. If you lose all of your LP, the character slips into a coma and can't get back up until you get them treatment. When they go down - and any time they are attacked while they are down - they lose LP. While in a downed state, your character can be revived by using a healing spell or item. The game has traditional HP mechanics, but losing all of your hit points puts you in a "downed" state. ![]() One of the more interesting concepts is the SaGa franchise's LP system. WP is used for weapon attacks, JP for magic attacks, bullets for guns, and so on, so there are a lot of things to juggle, but most options (except for WP) refill after a fight. While most options have a basic attack, you can only get real power from them by using special skills, which are learned in different ways. Once you go into battle, you'll be able to pick from a list of attacks based on the equipment you have: guns, heavy weapons, magic, martial arts, swords, and special abilities. While the game technically has on-screen enemies instead of random battles, the confined corridors in most environments mean you'll be fighting a lot of foes. Most destinations have lots and lots of combat. The original game was sometimes poorly sign-posted, but the remaster has a "story" option that not only refreshes the plot but also gives direct hints about where to go next if you're lost. This allows you to explore, find new recruitable characters to join your party, discover side-quests, and so on at your leisure. Once you get access to free travel, you can go anywhere in the world unless there's a plot reason that you can't. It adds a sense of freedom that you don't often get in RPGs. Some characters have somewhat-linear storylines that let you explore between plot beats, while others are free-roaming adventures. Part of the storytelling is largely non-linear. I find the "throw everything at the wall and see what sticks" storytelling method to be charming, but if you're looking for a tight, well-crafted narrative, Saga Frontier does not deliver. Some things are explained and detailed, and other things merely exist. It isn't enough to taint the charming aspects of the game, but some characters are distinctly unequal. Some characters, like supermodel-turned-murder-suspect Emilia, feel like a good chunk of their story occurred off-screen or went unexplained. Depending on the character, the plot can be fun or an incoherent mess of random events. Saga Frontier's storylines are a tremendously mixed bag. It matches the style and tone of the game and feels like a natural fit. It's a neat addition to the game, and I was happy with it. Fuse's scenario is more like a fun "What if?" scenario full of Easter eggs and inside jokes, so it feels appropriate to play as Fuse after you've finished the rest of the cast. However, it isn't available until you finish at least one character scenario, and it's pretty clear why. While the character appeared in the original game, his scenario is brand new for Saga Frontier Remastered. The eighth character, Fuse, was originally planned for the PS1 release and was cut for time. Lute is a boring bard with a bare-bones story. Asellus is a human saved from the brink of death who finds herself trapped between the worlds of humans and mystics. T260G is a robot trying to find her purpose in life. Riki is a monster looking for a way to save his homeland. Emilia is a supermodel framed for the murder of her fiancé. Blue is racing against fellow magician Rogue to become the greatest spellcaster of all. Red is a Kamen Rider-style superhero who's out for revenge against an evil organization. The cast list is full of distinctive characters. While there are some overarching plots, most of the game is self-contained, and you can play the characters in any order without losing much. They all play in the same world, and you'll often talk to or recruit other protagonists into your party. Rather than having a set cast, Saga Frontier lets the player choose from eight different characters, each with a unique plot and gameplay mechanics.
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